Champions of Cyrodiil
By Dwip March 27, 2008 at 6:22 am Comments (3) RSS Feed for this post

Which not all of them are, but never mind that. So a few people now have asked me about my various Oblivion characters, and since I’ve played enough of them, I’ve started forgetting who they were. So I checked. And you, dear reader, can be the beneficiary of some show and tell. Valerius: Male Dunmer Custom Class, Level 29 Playing Time: 70h, 2m Skills: Blade 125, Alteration 47, Destruction 75, Mysticism 59, Restoration 56, Light Armor 100, Sneak 72 Factions: Mage’s Guild (Arch-Mage), Fighter’s Guild (Master) My first character, who also beat the main quest, explored a LOT, and did two factions worth of quests (Fighter’s Guild? It sucks. Trust me here.). As you can see, primarily a light armor […]


Computer Games - Elder Scrolls Series Comments (3) RSS Feed for this post
Worldbuilding, Again
By Dwip March 16, 2008 at 9:21 pm Comments (3) RSS Feed for this post

Some of you may remember this post from a time ago, in which I discuss D&D worlds and the building thereof. As I am in a creative brainstorming mood, and as I need a break from beating my head against a certain part of Weye for a moment, allow me to ramble. Coming up with unique countries that aren’t direct representations of Earth stuff is pretty hard. Just saying. So most of this stuff needs to be preliminary until I can figure out how to put my own spin on it. There’s a spot in the east, a couple islands and some coastline, that I always sort of earmarked as “Put some wizard artificer types here”, and I sure don’t […]


Dungeons and Dragons Comments (3) RSS Feed for this post
Spoon Bending (Pictorial Version)
By Dwip March 15, 2008 at 12:54 am Comments (2) RSS Feed for this post

I promised you Weye pics, so here they are. Enjoy. This is essentially what I see in the editor.  The big orange boxes are either effects or trigger zones.  In this case, butterflies.  The yellow box things are door markers, where you appear when you pop out of a door.  The red ones are alternately map markers (the things you see on the world map and can fast travel to) or things called X Heading Markers, which are markers you can tell guys to go to and face a certain way.  The red Xs on the ground are X markers, which are the non-facing specific version of same. For what it’s worth, most of this shot is stock, and most […]


Computer Games - Elder Scrolls Series Comments (2) RSS Feed for this post
Spoon Bending (Playtest Version)
By Dwip March 14, 2008 at 2:35 am Comments (2) RSS Feed for this post

So, Weye, or the main quest thereof, or should I say the, oh, five quests or so that comprise it, are now in playtesting, which I’d like to say a brief word about. It’s a funny beast, developing something this large and complex. You think you’ve got something that should work pretty well on the face of it – you planned pretty well, and the scripts all went together and compiled, and you didn’t see any glaring issues with your item placement. So you go to test it, thinking “This shouldn’t be too bad, right?” Nothing, I assure you, could be further from the truth. Reality looks something more like this: This is the result of forgetting a couple of […]


Computer Games - Elder Scrolls Series Comments (2) RSS Feed for this post
Spoon Bending (Talky Version)
By Dwip March 11, 2008 at 1:43 pm Comments (1) RSS Feed for this post

In which I wax wroth at Oblivion dialogue editing, because, well, why the hell wouldn’t you, as I will now describe. First thing you need to know is, Each line of dialogue, called a response, is contained in a topic, which is the smallest unit you can actually, say, assign to somebody. Topics, in turn, must be contained in quests, which leads to nonsensical things like the creation of quests that aren’t really quests, but containers to hold dialogue. If you didn’t understand that, don’t worry, because nobody else does either. Back to responses. Now, if you accept that this whole dialogue scheme is kind of clever and actually quite powerful, and while I hate it, you may believe me […]


Computer Games - Elder Scrolls Series Comments (1) RSS Feed for this post
Nuts and Bolts
By Dwip March 4, 2008 at 4:11 pm Comments (5) RSS Feed for this post

By now, most of you gaming types in the audience will have heard that Gary Gygax has died. I don’t want to dwell on this a whole lot, but it should be obvious to anyone who knows me that his great creation, Dungeons and Dragons, has had a great and profound effect on my life since the day in 6th grade when I found my brothers’ old 1st Edition Player’s Handbook and started running around in my Macbeth costume for the summer. Thankfully, I no longer have the costume, but I do have that PHB, shipped to me at some expense from accross the country, sitting on my bookshelf next to some 3.5 Forgotten Realms books. But I’ve told that […]


Computer Games - Elder Scrolls Series, Dungeons and Dragons Comments (5) RSS Feed for this post