||June 30, 2008 at 7:23 pm
Since I finally appear to have found a way to do this that is not ridiculous, here’s the proper way to get one’s textures to stop checkerboarding in the BF2 editor: 1. Go to the Texture tool in the terrain editor. 2. Go over and pick the texture you want, and select it’s layer over on the left. 3. Change your LowDetailMap to 0 in the tweak bar. 4. Go over to the editor bar on the right, and hit Set Low Detail Texture, select the default one, and generate. Do this for each texture layer. Now, having said that, I’m going to heap scorn upon the BF2 editor for a bit, because Jesus Christ, this is bad. It’s so […]
Via Flash Gordon: Friends don’t let friends dress like…well, any of these people, really. But Dr. Zharkoff, what were you thinking? This is just awesome.
Which is my reading list for my current assignment. Which I should probably save because I’m sure I’ll want it later.
Son of Worldbuilding
||June 8, 2008 at 9:56 pm
As continued from…the post below. That aside, I really must start categorizing my posts again. Basically because it’s about time I need to start referring to this stuff, a brief reference for various things I’ve actually decided on (or close enough), followed by some actual crunch in the form of races. Races: Aischroi (kulloi/deinoi) – Two subraces, one region. Humans (humans) – With no subraces, but four different regions (Sanagos, Free Cities, Kingdom, Northlander) Ossith (lizardfolk) – Slaves of the Ssithil. One region. Peretoi – slightly changed human nomads. One region. Ssithil (yuan-ti) – The inhabitants of Great Ssithilos. One region. Vargrans (hobgoblins) – The inhabitants of the northlands. Two regions. Gods: Sanagos – In Healer/Watcher/Traveller/Ruler guises. Worshipped in Sanagos. […]
The Return of Worldbuilding
||June 2, 2008 at 3:51 pm
In which we return to the world I keep jotting notes for, previously detailed in posts here and here. This time with two maps: Overview showing the whole continent, with my rough notes on who or what is going where. Note the awesome CC3 graphics, about which I shall perhaps discourse on another time. Regional map showing the whole continent, this time roughly broken down by races and regions. Eventually, this will become the basis for a Forgotten Realms-style region list, or perhaps something stuck directly into the racial rules when I get there? Let’s go over each of those and talk about them some. Black: Uninhabited Which is probably off by a little bit, but at the least uninhabited […]