||January 28, 2010 at 5:31 am
Do click through for the large version.
[15:19] serenadingwords: I’m leaving now before this gets any worse. [15:19] TontoMarius: Bah. [15:19] TontoMarius: You’re no fun. [15:19] TontoMarius: And useless to my endeavors to stay concious. [15:19] serenadingwords: I have 8 bazillion hours of work to do. [15:19] TontoMarius: Even warm falling water failed me. [15:20] serenadingwords: So take a nap. [15:20] TontoMarius: Lukewarm showers: The most disappointing things known to man? Signs point to yes. [15:20] TontoMarius: Maybe even worse than cold. [15:20] serenadingwords: No. Freezing cold is worse. [15:21] TontoMarius: Because at least with cold you can go “Well, this will suck, but we’ll man up and deal with the issue and move on.” [15:21] TontoMarius: Lukewarm just sticks you in this sort of perrenial “damn […]
When making trigger zones that cast spells at people in them, one should always remember to check that the triggering thing is in fact an actual people, as opposed to, say, any random static, such as docks, lanterns, buildings, rubble, and the like. We see above the results of not performing this check. While constant streams of lightning are indeed epic, they are, perhaps, not the desired result.
This article falls very firmly in the realm of “I hate my life so you don’t have to.” Because you know how I keep saying Blender is the Devil? I say it because it’s true. For the purposes of this article, let’s assume you have copies of Blender, Nifskope, and the Blender nif scripts, and have an already-completed .nif file you want to add additional texturing blocks to. Here’s how. 1. First, make a backup copy of the mesh you’re about to edit. 2. [PICTURE] Open up your mesh in Nifskope. For each NiTriStrips block, note down the value, which should be something like “CastleWallTower01:1”. You care about that :1 part. These blocks will be sequential. Having noted all of […]
||January 7, 2010 at 4:24 am
Can’t you hear me, ’cause I’m screaming I did not go outside yesterday Don’t wake me please, don’t wake me, ’cause I was dreaming I might just stay inside again today I don’t go out much these days, sometimes I stay inside all day Won’t you leave me leave me leave me leave me alone —Counting Crows
Hence why I am linking to this site full of Blender video tutorials for my later perusal.  and also this [/edit] Well, that and because if I can actually figure out UV mapping, I will become as a god amongst rabbitkind. Moreso than I am already, that is. You get the idea. But only if I can overcome the Blender interface, which is quite literally the Devil. And I quote: [03:17] Dwip: Blender, seriously. How asinine is the fact that I have to not only type in the path for my file manually because you can’t deal with multiple drives, but instead of double click to open, I have to click a goddamn open button? [03:18] Dwip: Seriously, what […]
||January 1, 2010 at 3:07 am
[03:01] Samson: Dear neighbors, kindly put the guns down, thanks. [03:02] Dwip: … [03:02] Dwip: Man, even in MY neighborhood nobody’s shooting off guns. [03:02] Samson: Those rumors you hear about people firing guns to ring in the new year? Where do you think they come from? [03:02] Dwip: Arkansas? [03:03] Samson: Uh, perhaps, but no. Let’s just say I’m probably close enough to ground zero to be it. [03:03] Dwip: Heh. [03:03] Dwip: This is true enough I suppose. [03:04] Samson: that one scene in Independence Day where the news asks people not to shoot at the alien ships? Yeah. That’s us. We’d totally do that.
||January 1, 2010 at 12:17 am
Well, that was about enough of that, I think. This next one should be a little better.