A brief exchange on Samson’s blog earlier: Me: *sits up in chair* I know knife subdivide. Whoa. Hanaisse: Are you going to teach us this so called knife subdivide, oh master? Samson: WTF is “knife subdivide”? Well, since you all asked, let me tell you. In the interests of completeness, let me expand the lesson to include a few other ways to subdivide a mesh in Blender, because they’re useful and it might help to know them.
This is pretty old news for most of you, since I discussed this back in the day on Samson’s blog, but I want to put this here so that I have somewhere handy to reference it. The basic problem is this – the yellow arrow for player location on the world map (and probably the local map) is only ever accurate when the player is facing precisely Northwest. If the player isn’t facing northwest, the arrow becomes some level of inaccurate, like so: The red cross is facing NW and is accurate. Going clockwise, the blue dots are N, NE, E, SE, S, SW, W. This holds true for both menus and menus80.
|Computer Games - Elder Scrolls Series||Comments (2)|
Some time ago, in Samson’s post on the subject, I noted that “that was really great. That ending rocked. I have some quibbles, but I’ll save them for my own review later.” That was after my first playthrough. We’re now a second playthrough, the expansion, and all of the DLC later. I’m pretty late to the party here, but as you might imagine, I have a few more things to say about it now. Let us begin.
|Computer Games - Uncategorized||Comments (10)|
In the interests of pointlessly archiving excessively old reviews of games nobody is ever going to play again, I have copied my reviews of the following over from SmaugMuds.org: Neverwinter Nights Icewind Dale 2 Because here at the Ravings of Demented Rabbits, we pride ourselves on bringing you up to date and timely game commentary.
|Computer Games - Uncategorized||Comments (1)|
One of the interesting things about Half-Life 2 and its sequels, among a great many things that are interesting about Half-Life 2 and its sequels, is that in Episodes One and Two, Valve added commentary tracks. For those of us who enjoy the process of game design, there’s a lot of very interesting stuff in there. Indeed, instead of the post you’re about to get, you almost got a 6-post series based off those commentaries before I realized I was being inane. But there is one thing I want to talk about, because at least a few of the people reading this are modders, and that’s Valve’s approach to level design, which I think has some good application for other […]
|Computer Games - Elder Scrolls Series, Computer Games - Uncategorized, Gamecraft||Comments (4)|
Part 2 in our continuing series on leveled lists. Today we’re going to look at a couple of examples of how to stitch leveled lists together, using the lists from AFK_Tweaks as an example. Then we’ll perhaps talk about how to design and edit leveled lists.
|Computer Games - Elder Scrolls Series, Tutorials||Comments (6)|
In which, persuant to the wishes of Hanaisse, who is confused by them, I’m going to talk about leveled lists in Oblivion for a while. I’m going to be covering information talked about in the CS Wiki Leveled Item article, with some digressions into AFK_Tweaks and a few other things.
|Computer Games - Elder Scrolls Series, Tutorials||Comments (5)|
So, as further regards that whole “I guess I’m finally done with school and they gave me a degree” thing, Sarah gave me as my graduation present that medal in the picture up there, which I am reliably informed is a Croix de guerre from World War II. “After all that, you deserve a medal,” she says to me, and I suppose I have to agree.