WordPress 3.0.1
By Dwip August 22, 2010 at 4:39 pm Comments (49) RSS Feed for this post

In keeping with the technological breakthroughs of the age, this blog is now running WordPress 3.0.1. This is a fairly significant change under the hood, and things are bound to break somewhere. If they break for you, leave a note here and I’ll look at it.


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AFK_Castles WIP Post
By Dwip August 22, 2010 at 3:15 pm Comments (234) RSS Feed for this post

Reposted, more or less, from Samson’s, so that we all have a place to work free from the randomness of his Oblivion threads.


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Oi
By Dwip August 18, 2010 at 9:09 pm Comments (3) RSS Feed for this post

Not that I’ve been given, for the last while, to commenting on the wars the nation has been waging, but pretty much every single part of this strikes me as an astonishingly poor idea. We shall see, I suppose.


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Quote
By Dwip August 17, 2010 at 2:43 pm Comments (0) RSS Feed for this post

[17:53] Mael: Today’s forcast calls for heavy nrrrr with a 30% chance of “brains…”


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Creating Oblivion Weaponry In Blender, Part 2
By Dwip August 16, 2010 at 1:54 pm Comments (9) RSS Feed for this post

Part 2 in our continuing series on weapon creation. Part 1 is here.


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Creating Oblivion Weaponry In Blender, Part 1
By Dwip August 16, 2010 at 1:53 pm Comments (17) RSS Feed for this post

Today’s lesson is going to be using Blender to create weapons from scratch for Oblivion. As part of the process, I’m going to be talking about using reference pictures to help make your creation better. I’ll be condensing and working from information contained in this Blender 3D: Noob to Pro tutorial, as well as this CS Wiki tutorial. This one’s going to be very long, two parts worth of long, in fact, so grab something to drink.


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Creating Icons For Oblivion Using GIMP
By Dwip August 11, 2010 at 2:33 am Comments (1) RSS Feed for this post

Today’s Oblivion how-to is how to do icons in GIMP, both basic item icons as well as quest icons. There are two good icon tutorials that I’m aware of. One for Photoshop is here, and one for GIMP is here. Both cover inventory items, but not quests.


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Normal Mapping For Oblivion
By Dwip August 9, 2010 at 11:06 pm Comments (17) RSS Feed for this post

I happen to need to write down a fair amount of information about texture normal mapping for Oblivion, so I’m going to put it here for reference. This is all going to be using GIMP. I’m given to understand that Photoshop and Paint .NET have perfectly good normal map filters available, but I prefer keeping things in GIMP, so.


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A Brief Note Regarding Humorous Utterances
By Dwip August 7, 2010 at 9:14 pm Comments (0) RSS Feed for this post

You may by now have noticed the new quote up top, which harks back to this incident from 2008. I have furthermore just had the following exchange: [21:01] serenadingwords: Were we talking about anything? [21:03] Dwip: Yes. [21:03] Dwip: The sociopolitical impacts of squirrel aliens on the countries of 17th century Asia. [21:03] serenadingwords: The sociopolitical impact of squirrel aliens… [21:03] serenadingwords: DAMMIT YOU TYPED FASTER Which is a reprise of an exchange from 2005. Which then brings to mind this exchange, which I think says everything that needs to be said, since anything more would be seriously unfunny: [23:24] Dwip: Back when we were funny, &c. [23:25] Dwip: I’ve saying that about roughly 3 years in the past for […]


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Quote
By Dwip August 6, 2010 at 11:31 pm Comments (0) RSS Feed for this post

[23:30] serenadingwords: Ok, now I will have curtains too! And we will ALL HAVE CURTAINS TOGETHER WOO


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Oblivion Clothing Reference
By Dwip August 5, 2010 at 1:22 pm Comments (1) RSS Feed for this post

Some year, I will put up a non Oblivion-related post. This is not that year, however. This one’s simple. I got really tired of playing dress up with my newly created NPCs, and finding proper hair colors was annoying, since you had to find that one guy with the right color and copy his values. So, I made a series of reference images to help me, and maybe help you. Hairstyles Note that these are CS screenshots, and actual hair looks moderately better with shaders applied in-game. Names in ALL CAPS are the names of hairstyles from the in-game chargen slider, while lowercase names for hairstyles found in the CS but not in-game. The numbers underneath each head are the […]


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AFK_Weye 2.1
By Dwip August 3, 2010 at 8:53 pm Comments (4) RSS Feed for this post

In the continued regarding of that most excellent Oblivion mod, AFK_Weye, I should note that, since my last post on the subject in March, AFK_Weye 2.0 has gone live, and indeed its successor, AFK_Weye 2.1, has now been released in its turn. I’ve spent a hell of a lot of time describing the good parts of the 2.x series elsewhere, so I won’t keep harping on the point, except to say that I’m really proud of what’s been accomplished here. AFK_Weye 1.21 was a pretty good mod by all accounts, but I’ve gotten a lot better at this modding thing in the last year or so, and I think it shows. Better modeling, texturing, some sound work, and most of […]


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