So I made a comment in the Neverwinter Nights 2 discussion offering to take one of my Dungeons and Dragons dungeons, take it apart, and talk about it, then relate it to building for Oblivion. It’s a good enough idea that I think I’ll do it twice, since I have two dungeons that do two things that I think are worth some consideration. As always, more after the jump.
|Computer Games - Elder Scrolls Series, Dungeons and Dragons, Gamecraft||Comments (8)|
And now part two of our series dissecting Neverwinter Nights 2. This one is going to talk about how the game tells its story. If you want a discussion of gameplay issues, you can find that here. Before we begin, a couple of source acknowledgements. Much of the thought behind this post was inspired by the podcast Writing Excuses by Brandon Sanderson et al. Speaking of Sanderson, whose books are good and you should read them, his annotations on his book Elantris are very good, and if you’ve read the book, you should read those too. Also, this article, found via Shamus Young, is also an inspiration, if an incomplete one. I disagree with much of it, but think it’s […]
|Computer Games - Uncategorized, Gamecraft||Comments (2)|
I promised in my last post that I would sit down and write a post talking about some of the design issues in NWN2. Instead, I think I’m going to do two posts – one on the way NWN2’s story got told, and this one that you’re reading, which will discuss elements of the gameplay, by which I primarily mean things like dungeon and encounter design. You may recall that I’ve talked about this before in relation to Valve games, but I want to take a slightly different tack here.
|Computer Games - Baldur's Gate Series, Computer Games - Uncategorized, Dungeons and Dragons, Gamecraft||Comments (9)|
So, back in mid-February, I made this tweet: Boredom experiment: since Samson is playing it, I’ll tweet through #nwn2 until something shiny distracts me or I ragequit. Stay tuned. I’d played through before, of course, at the time of the game’s release. I kind of liked it then, but thought there were some fairly serious flaws in the execution. Since that time, Samson has posted his review, and he pretty much hated the thing. Where am I on this game four years after release, now that I’ve spent a whole lot more time thinking about design issues and such? Well, let’s find out. This will be an industrial-strengh post, containing as it will a whole bunch of tweets with continued […]
|Computer Games - Uncategorized||Comments (7)|
So, most of you know I’m back in Oregon now. But what have I been doing with my time, you may ask. Well, apart from Adventures in House Remodeling, my first full day back went something like this: Dad: Well, I need to get the RV moved from down the hill so that Erik can park his car there. So what we’ll do is I’ll back the thing into the street to turn around, then just drive it up. No problem. Done it a bunch of times in the last ten years. They proceed.
|Oregon, Photoblogging||Comments (2)|
So on Saturday, the blog will be turning eight. As I won’t be around for that, I thought I’d say some things by way of celebration now instead. Usually this is the point where I’d bust out the bi-annual best of list, but I think I’ll do something different this time about – I’ve now been running Google Analytics on the blog since 2007, and I thought it might be interesting to pull a Samson and do a bit of looking at the statistics after the jump.
Yeah, it’s been like 5 years since I was able to seriously play Battletech. Since that’s going to change, however, a few notes to myself re: that huge mapset project I started way back when and never finished. – Man, CC2 is SO 2007. I bet I could get way better looking maps in CC3. Probably a template that doesn’t make me want to claw my eyes out, too. Most notably, I can do way better building graphics than that with CD3. Also must get trees that do not suck horrendously. – Really, really gotta fix up the lines, etc for visibility. – When I hit OR, I’ve really got to get ahold of some heavy weight paper and finish […]
So prior to a day or so ago, I suppose it was possible to convince myself that maybe I wasn’t actually leaving CT. Yeah, I packed all my stuff, gave some things away, but $20 of packing materials and a few boxes isn’t really irreversable. Once you drop $330 at the post office to ship half your stuff, and guys come to start hauling off your dishes and furniture, that starts looking just a touch different. It seems we are doing this thing, for real. And you know, on that note, had a nice chat with the folks at Progressive today, who informed me that the car insurance that was costing me $567 every 6 months in CT is about […]