BT Map Updates
By Dwip April 14, 2011, 3:41 am Comments (1) RSS Feed for this post

To quote myself:

Man, CC2 is SO 2007. I bet I could get way better looking maps in CC3. Probably a template that doesn’t make me want to claw my eyes out, too. Most notably, I can do way better building graphics than that with CD3. Also must get trees that do not suck horrendously.

So I went and did that thing. Or rather, I did something very much like it a year or two ago and never got back to it, so I just updated a bunch and ran with it, which I’ll talk a bit about with shiny pictures below the jump.

So that’s how this particular map used to look back in the good old days of CC2. Those are pretty good graphics for 2005, but in practice they tiled horribly, as you can see in this astonishingly large but full resolution PDF. As you can see, that texture tiling is pretty awful, and don’t get me started on those buildings.

Fortunately, we’ve come quite a ways since 2005.

Here’s the best I can do in CC3 in 2011. You can see the again rather large but high res PDF version here, and you can definitely tell the difference. Texture tiling is still an issue, but that’s a problem with this specific texture more than anything. Graphics overall are much better – check the trees, the rudimentary texture blending, things casting shadows, etc. I’m not wildly in love with my new hills, but getting good hills is hard, so I’ll take what I’ve got. CC3 lacks good modern building symbols, but the geometric shapes I’m using are probably better than most symbols.

So I’m satisfied graphically. A bit of work to do yet, and I’ve got to figure out how to do the other 15 or so maps well, but so far so good.

The bummer in this project is the labor and parts. Each map SHOULD print marginless on a piece of ANSI C paper, which is 2x the size of standard letter. Can’t do it, so I’m using 3×3 sheets of letter, all of which have to be sliced (I love my paper cutter) and then taped together, which is a pain in the ass. I also have to use laser paper to get something heavy enough, and that stuff is fairly expensive. I’m also using ink by the gallon, which is ludicrously expensive. Ideally, it would probably be worthwhile to look into getting these printed professionally, but that too is unlikely to be cheap. I’ve looked in the past, and wasn’t overly happy with what I found.

But they look badass on the gaming table, and that’s what counts.


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Comments on BT Map Updates
avatar Comment by Samson #1
April 15, 2011 at 10:28 am

Hey…. I recognize that grass texture in the hi-res 2011 map :P

I’m not much into Battletech stuff but the CD3 maps sure do look nice.

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