||May 24, 2011 at 2:33 am
Why, man, he doth bestride the narrow world like a Colossus, and we petty men Walk under his huge legs and peep about To find ourselves dishonourable graves. — Julius Caesar, Act 1, Scene 2
I have no real point to make here, but this is my Google Analytics traffic graph for the entire period I’ve been hosted at dementedrabbits.net:
No, this series, I have not forgotten about you, but it has, shall we say, been an exciting month, full of excitement. So, in Part 1, we used Ithal’s Tor to talk about non-linear dungeon design, use of environment, and plot integration. For Part 2, I want to use a different dungeon, the Temple of Elhonna, to illustrate some different things. Unlike Ithal’s Tor, the temple is fairly linear, but the plot integration is tighter and it features a number of man-made puzzles and traps as challenges. More after the jump.