Quote
By Dwip May 24, 2011 at 2:33 am Comments (0) RSS Feed for this post

Why, man, he doth bestride the narrow world like a Colossus, and we petty men Walk under his huge legs and peep about To find ourselves dishonourable graves. — Julius Caesar, Act 1, Scene 2


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Roman Mutant Ninja Turtles
By Dwip May 22, 2011 at 2:33 am Comments (8) RSS Feed for this post

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We Have Met The Enemy, And He Is Loud
By Dwip May 15, 2011 at 1:10 pm Comments (0) RSS Feed for this post

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A Brief Pictoral Comment On Hosting Changes
By Dwip May 10, 2011 at 2:32 am Comments (7) RSS Feed for this post

I have no real point to make here, but this is my Google Analytics traffic graph for the entire period I’ve been hosted at dementedrabbits.net:


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Dungeon Design Examples, Part 2 – Temple of Elhonna
By Dwip May 6, 2011 at 12:31 am Comments (4) RSS Feed for this post

No, this series, I have not forgotten about you, but it has, shall we say, been an exciting month, full of excitement. So, in Part 1, we used Ithal’s Tor to talk about non-linear dungeon design, use of environment, and plot integration. For Part 2, I want to use a different dungeon, the Temple of Elhonna, to illustrate some different things. Unlike Ithal’s Tor, the temple is fairly linear, but the plot integration is tighter and it features a number of man-made puzzles and traps as challenges. More after the jump.


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