But At Least My Bots Use the Tank Now
By Dwip October 8, 2013 at 1:30 pm Comments (0) RSS Feed for this post

From time to time in my little corner of modding, people like to gripe about the less than perfect tools we have available to us for Elder Scrolls modding. Oblivion, for example, has whole user-made interface grafted on to the Construction Set to fix the bugs, and never mind TES4Edit or the various BSA unpackers or the Construction Set Wiki. For Skyrim, we gripe about the worthlessness of the Nif scripts and how we’re all wedded to a version of Blender that’s roughly contemporary with the triceratops. And to be sure, none of that is wonderful. Let’s talk about Battlefield Vietnam for a second, though.


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AI Has Improved In the Last Ten Years
By Dwip September 27, 2013 at 2:43 am Comments (0) RSS Feed for this post

Team, this is not a strategy that will gain us victory.


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Gaming Archaeology
By Dwip October 12, 2012 at 3:19 am Comments (6) RSS Feed for this post

So a couple of days ago, Samson wrote a post about excavating old gaming artifacts. And, as I am a gamer of a certain age and also myself, I thought to myself “What does my version of that look like?” Well. Lots of boxes. Less rocks and dragon statues because I didn’t snag many collector’s editions. Sadly missing most of my old floppy games. But still, I put together a list.


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BF2 SP Packs
By Dwip July 30, 2008 at 4:59 pm Comments Off on BF2 SP Packs RSS Feed for this post

[EDIT – Previous method was a lie. This way really does work though] Because I’m probably going to want to know how to do this again, here is the procedure for making BFSP64, BF2AF64, BF2EF64, and the Unlocks678 mods work with each other. 1. Copy the levels from your BF2EF64 levels dir to your BF2SP64 levels dir. They’ll work, just like that. 2. Copy the levels from your BF2AF64 levels dir to your BF2SP64 levels dir. These won’t work at all yet. 3. Copy booster_server.zip from your BF2AF64 dir to your BF2SP64 dir. 4. Extract all files from booster_server.zip into your BF2SP64 dir. Delete the zip. 5. Move the newly created Vehicles folder from your BF2SP64 dir into Objects_server.zip. Delete […]


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Editable
By Dwip June 30, 2008 at 7:23 pm Comments (3) RSS Feed for this post

Since I finally appear to have found a way to do this that is not ridiculous, here’s the proper way to get one’s textures to stop checkerboarding in the BF2 editor: 1. Go to the Texture tool in the terrain editor. 2. Go over and pick the texture you want, and select it’s layer over on the left. 3. Change your LowDetailMap to 0 in the tweak bar. 4. Go over to the editor bar on the right, and hit Set Low Detail Texture, select the default one, and generate. Do this for each texture layer. Now, having said that, I’m going to heap scorn upon the BF2 editor for a bit, because Jesus Christ, this is bad. It’s so […]


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They Must Learn Anew The Meaning Of Ph33r
By Dwip June 27, 2008 at 12:11 am Comments Off on They Must Learn Anew The Meaning Of Ph33r RSS Feed for this post

I have much work to do.


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This Magic Moment
By Dwip December 14, 2007 at 4:09 am Comments (2) RSS Feed for this post

I’m coming fairly late to this, having found in roundaboutly via Scalzi, but for the gamers in the audience, I encourage you to go here, and download the audio of Wil Wheaton’s keynote speech from PAX ’07. Because he fairly effortlessly sums up why I’m a gamer, and also because it’s cool to have somebody say “You have died of dysentery” and have a crowd full of people roar in approval. He talks a lot about great moments in his life that are tied to games, and the social aspects of games – arcades in his generation, LAN and console parties and online gaming in mine. And, as I do from time to time, I got to thinking about my […]


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The Other War
By Dwip March 19, 2007 at 6:38 pm Comments Off on The Other War RSS Feed for this post

I swear to you, BF2 is the most mod-unfriendly game I have ever seen in my life. I realize that much of this has to do with being concerned about cheating. However, this is ludicrous. Let’s hear it for installs, I guess. On the other hand, it’s that much better than BFV in this regard, because BFV, well, it could be pretty bad. However. In any case, allow me to commend a book unto you, called Japan At War: An Oral History by Haruko Taya Cook and Theodore F. Cook, which is, yes, an oral history of Japan during World War II. I found it to be a phenomenal book, covering as it does everyone from soldiers to workers to […]


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Mi Mi Miracle Mikaru-rin
By Dwip February 20, 2007 at 12:55 pm Comments Off on Mi Mi Miracle Mikaru-rin RSS Feed for this post

I’m just going to blatantly copy Whir’s latest post, here. First, however, a message from our sponsors: Enjoy sleep in a normal fashion, normally. If you thought that that was my favorite line from Fumoffu, you’d be mostly right. “Fumoffu!” beats it out, but only because it’s accompanied by the appearance of Bunta-kun, who wins all comedy known to mankind. However, if he didn’t win something, it would likely be won by Suzumiya Haruhi, whose anime wins on enormous levels. Just trust me on this. I also watched the Shogun miniseries again. As many of you know, I like the story just a little bit. A touch. Some. Maybe. All I’m saying. Except that one of these days I want […]


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Braaaaaaap
By Dwip June 8, 2006 at 6:44 pm Comments (1) RSS Feed for this post

Because you’ve gotta have something to do while sleep-deprived on a 12 hour shift at work, at thinking this up was as good as anything. With profuse apologies to Sam Cooke, but not to the hundreds of bots who died to bring you this: Well don’t you know That’s the sound of the men shooting with the chain gu-u-un That’s the sound of the men shooting with the chain gun All day long they’re shootin’ braaaaaap braaaaaap braaaaaap braaaaaap Well don’t you know That’s the sound of the men shooting with the chain gu-u-un That’s the sound of the men shooting with the chain gun All day long, they shoot so much ’till their Cobra’s goin’ down Shooting up the […]


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Until the End of the Page
By Dwip October 31, 2004 at 6:14 pm Comments (4) RSS Feed for this post

We’re having title issues today. Can you tell? So we’re going to take a break from BFV mapping for a second, and talk about books. Because, really, there’s only so many files with things like GeometryTemplate.create StandardMesh EuroCarpet2_m1 GeometryTemplate.file EuroCarpet2_m1 GeometryTemplate.setLodDistance 0 0 GeometryTemplate.setLodDistance 1 10 GeometryTemplate.setLodDistance 2 20 GeometryTemplate.setLodDistance 3 30 GeometryTemplate.setLodDistance 4 60 GeometryTemplate.setLodDistance 5 100 ObjectTemplate.create SimpleObject EuroCarpet2_m1 ObjectTemplate.geometry EuroCarpet2_m1 ObjectTemplate.setHasCollisionPhysics 0 that you can take at one time, you know? I mean, there’s only so many times you can see the debug exe not find the template EuroCarpet2_m1 before you go mad gibbering crazy, you know? What? Knife? I’m not holding a knife. *hides knife* Anyway. Books. We’ll start with the latest Guy Gavriel Kay offering, […]


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The Song That Never Ends
By Dwip October 28, 2004 at 10:07 pm Comments (4) RSS Feed for this post

If you were expecting real bloggage with actual things of interest, sorry. That would mean I actually DID something, as opposed to attempting to debug my BF42/BFV Operation Market Garden conversion. But we’ll make attempts. Starting with commentary on Mechwarrior, along the lines of, well, if it’s a collectable game, I ought to, you know, collect stuff. Like, say, all the Ullers. Everyone say hi to Malisa Nova Cat. Yay Malisa! That aside, yesterday I sat down and said “I need to listen to U2’s Slane Castle show some more.” And I did. And what that really meant is that I listened to Until the End of the World and Wake Up Dead Man until, oh, I dunno, an hour […]


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The Emperor’s New Objects
By Dwip October 4, 2004 at 7:56 pm Comments (1) RSS Feed for this post

Because I will otherwise forget this process: Adding BF1942 Objects to BFV Maps Step 1 – Locate the item to be added in BC1942. Note the name. Step 2 – Open up bf1942.lst in the BC1942 dir and find the object name you just noted. There will be a StandardMesh name in parens after it. Note this name. Step 3 – In WinRFA, open up your BF1942/Mods/bf1942/Archives/Objects.rfa file. Hunt down the Objects.con and Geometries.con files corresponding to the name of your object from step 2. Extract these somewhere. Step 4 – In WinRFA, open up your BF1942/Mods/bf1942/Archives/StandardMesh.rfa (maybe _001.rfa) file. Hunt down the .rs and .sm files corresponding to the name of your object from step 2. Extract these somewhere. […]


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Zottage
By Dwip October 2, 2004 at 3:18 pm Comments (2) RSS Feed for this post

Well, let’s see. Things happened. And there was stuff, too. We’ll start with the obligatory political debate, finally back at Tonto for the first time in a while. Along those lines, the debate, which as I mentioned to Whir and Regina, went about like this: So Kerry was like “Dude, Bush is a fuckup.” and Bush was like “Uh. Terrorists are bad, mkay?” That having been said, Rome: Total War is awesome. I killed the Gauls, killed Carthage, am currently owning Germany in harsh harsh ways, and am gearing up to take on the Romans in the civil war that’s coming soon. This will be good. Too, Whir and I have been 2 vs 18ing all the BFV maps as […]


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All Apologies
By Dwip September 2, 2004 at 4:55 pm Comments (2) RSS Feed for this post

As was so aptly pointed out by Laurent in a comment to the last post, I need to actually, you know, reply to my email once every so often. I’ve been pretty lax about it lately. Sorry. I’ll see what I can’t do to correct that. In a more general updatish type sense, I’d love to tell you witty and entertaining stories about my life, but I’m thinking that rather than make up a bunch of shit, I’ll just tell you that job hunting sucks, and being micromanaged by parental authority while doing so is even worse by large orders of magnitude. So the end result is that we all get pissed off and nobody acts altogether rationally, and it’s […]


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Waiting For the Show
By Dwip July 22, 2004 at 4:22 pm Comments Off on Waiting For the Show RSS Feed for this post

With a nod towards Megatokyo, as usual. So I’m sitting here trying to get bots to work on maps in BFV. To borrow a phrase from Penny Arcade, this is akin to attempting to bend spoons with your mind or something. It’s like this. There’s pretty much two things you need to make map AI work. Three, if you count a map, but let us assume we’ve got a map that works (which is a little bit further out there than you might think, with a nod to my friend Cambodian Waterways). You need an AI that actually knows how to do stuff, and you need a path map so that the AI knows where it’s going. But, before we […]


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Alien
By Dwip July 21, 2004 at 1:46 am Comments Off on Alien RSS Feed for this post

Cole, your sheep do not care about you. They have left you here to die. Cole, your sheep fall from the sky like broken birds. Little in joke there. Also, Blue Shift is WAY the hell too short. Only took me 3 hours to beat. Ah well. Now I’ll just have to play Thief or something. Also, a slight bit of info, for those of you who actually email me: Email is changed to dwip at afkmud dot net, for values of net = com. And the spammers in the audience can just go fuck themselves. It doesn’t need to be longer, and it doesn’t need to be harder. I don’t need any more xanax. I don’t need to refinance […]


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Live From AHA
By Dwip June 2, 2004 at 1:53 am Comments (8) RSS Feed for this post

Typing this from school, which is nowhere near exciting as it may sound. I’ll have more to say later, but let it be known that BF:V does in fact run on the laptop, for 640×480@16 values of run. And lo, there were mad beatdowns by VC, because definitely after having not played for two months, I suck. But by the time I get to Whir’s, I will not suck. And there will be much entertainment derived from this. Also, let’s hear it for the SVD sniper rifle. And the RPD. It’s almost worth it to be Communist these days.


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In the ‘Nam
By Dwip March 23, 2004 at 7:55 pm Comments (3) RSS Feed for this post

Battlefield: Vietnam is worse than crack. Much worse. Nevermind that it makes me feel strange to enjoy a game based on this particular war, in ways that I wouldn’t feel about, say, World War II. I’m not sure why that is, but whatever. At any rate, the game’s fun. So Cole, Whir, and I are all playing last night. Quite a lot, actually, considering we played a lot the night before, too. And it appears that Cole’s the designated chopper pilot, because he’s the only one of us who can actually do it, Whir’s the designated sniper, and I’m that one guy over there with the M-60 and the LAW, who’s job is to play hide and go seek with […]


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I Fought the Law…
By Dwip March 21, 2004 at 5:45 pm Comments (9) RSS Feed for this post

Well, I didn’t really, but one sec on that. Let’s see. It’s been a while since I’ve blogged anything of substance. Got my grades back, and I did about like I expected: bombed the one class, barely passed the others, waded through my 407 class. That having been done, I’m on track to formally graduate in the spring. Life is good. The orgy of computer gaming has succeeded beyond my wildest dreams, almost. There will be new Civ by the time I leave on Saturday, and I’ve played a whole bunch of other stuff, including the newly acquired Battlefield: Vietnam. It made me buy a new video card to play it, and I must say that so far it’s been […]


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