Adventures in 3D Printing
By Dwip January 1, 2016 at 8:46 pm Comments (2) RSS Feed for this post

So, one of the things Dad got for Christmas was a 3D printer. And in the process of figuring out what to do with it, it occurred to us that Blender could make the files that this printer needs to print stuff. If only there were somebody around with a copy of Blender and a stash of files to use. Oh wait. So first we said “Hey, can it do a sword from Oblivion?” Well, sure it can. It’s right up there. That’s sort of neat, but we should think bigger. So we did.


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Gaming Archaeology
By Dwip October 12, 2012 at 3:19 am Comments (6) RSS Feed for this post

So a couple of days ago, Samson wrote a post about excavating old gaming artifacts. And, as I am a gamer of a certain age and also myself, I thought to myself “What does my version of that look like?” Well. Lots of boxes. Less rocks and dragon statues because I didn’t snag many collector’s editions. Sadly missing most of my old floppy games. But still, I put together a list.


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Skyrim
By Dwip November 21, 2011 at 11:12 pm Comments (13) RSS Feed for this post

So, if you’ve been wondering why there hasn’t been any content here in the past week or so, the one word answer is Skyrim. Put with slightly greater length, Steam informs me that my first playthrough ended at 80 hours even, which for reference is four times as much as I’m required to put in at my current job. In a week. That right there should probably tell you everything you need to know on the subject, but I’m going to talk about it anyway, though I imagine most of you, dear readers, don’t care in the slightest because you’re too busy playing Skyrim to care what I have to say about it. Nevertheless, a review for you after the […]


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25,000
By Dwip September 12, 2011 at 1:25 pm Comments (7) RSS Feed for this post

I haven’t done one of these in quite a while, but as regards that most excellent Oblivion mod, AFK_Weye: I continue to be slightly astonished that the market for the thing was actually thousands of people.


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Blast From the Past
By Dwip June 11, 2011 at 2:04 am Comments (10) RSS Feed for this post

So, to explain that video in the last post slightly better, I’ve been a gamer since approximately the dawn of time by the reckoning of those dang kids today, and from time to time I like to play games that, were they people would be in high school about now. Yeah, most of my readers who are older than me, I know. In the Days of Yore, that meant episodes like this one, but as time advances and my Jurassic hardware falls to the stone clubs and axes of rampaging Neanderthals, other solutions are needed. Which is where Microsoft Virtual PC comes in. And since it turns out that games from the mid-90s are so old they won’t even run […]


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Dungeon Design Examples, Part 2 – Temple of Elhonna
By Dwip May 6, 2011 at 12:31 am Comments (4) RSS Feed for this post

No, this series, I have not forgotten about you, but it has, shall we say, been an exciting month, full of excitement. So, in Part 1, we used Ithal’s Tor to talk about non-linear dungeon design, use of environment, and plot integration. For Part 2, I want to use a different dungeon, the Temple of Elhonna, to illustrate some different things. Unlike Ithal’s Tor, the temple is fairly linear, but the plot integration is tighter and it features a number of man-made puzzles and traps as challenges. More after the jump.


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Dungeon Design Examples, Part 1 – Ithal’s Tor
By Dwip March 30, 2011 at 6:00 pm Comments (8) RSS Feed for this post

So I made a comment in the Neverwinter Nights 2 discussion offering to take one of my Dungeons and Dragons dungeons, take it apart, and talk about it, then relate it to building for Oblivion. It’s a good enough idea that I think I’ll do it twice, since I have two dungeons that do two things that I think are worth some consideration. As always, more after the jump.


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Creating Editor Markers For Oblivion In Blender/Nifskope
By Dwip January 3, 2011 at 6:26 pm Comments (0) RSS Feed for this post

Remember when I used to have witty post titles for everything? Today is not that day. Also, hey, new year. Cool. Hanaisse would like me to discuss the creation of editor markers for the Oblivion construction set, so we’re going to do some of that. At this point, you may be asking yourself “What is an editor marker?” Glad you asked. In its most basic form, an editor marker is some sort of geometry that is only visible in the Oblivion CS, and not the game. The most common form of editor marker is probably the XMarker, but trigger zones, furniture markers, NorthMarkers, and the like are also editor markers. Editor markers can also be part of objects that will […]


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AFK_Castles WIP Post
By Dwip August 22, 2010 at 3:15 pm Comments (234) RSS Feed for this post

Reposted, more or less, from Samson’s, so that we all have a place to work free from the randomness of his Oblivion threads.


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Creating Oblivion Weaponry In Blender, Part 2
By Dwip August 16, 2010 at 1:54 pm Comments (9) RSS Feed for this post

Part 2 in our continuing series on weapon creation. Part 1 is here.


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Creating Oblivion Weaponry In Blender, Part 1
By Dwip August 16, 2010 at 1:53 pm Comments (17) RSS Feed for this post

Today’s lesson is going to be using Blender to create weapons from scratch for Oblivion. As part of the process, I’m going to be talking about using reference pictures to help make your creation better. I’ll be condensing and working from information contained in this Blender 3D: Noob to Pro tutorial, as well as this CS Wiki tutorial. This one’s going to be very long, two parts worth of long, in fact, so grab something to drink.


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Creating Icons For Oblivion Using GIMP
By Dwip August 11, 2010 at 2:33 am Comments (1) RSS Feed for this post

Today’s Oblivion how-to is how to do icons in GIMP, both basic item icons as well as quest icons. There are two good icon tutorials that I’m aware of. One for Photoshop is here, and one for GIMP is here. Both cover inventory items, but not quests.


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Normal Mapping For Oblivion
By Dwip August 9, 2010 at 11:06 pm Comments (17) RSS Feed for this post

I happen to need to write down a fair amount of information about texture normal mapping for Oblivion, so I’m going to put it here for reference. This is all going to be using GIMP. I’m given to understand that Photoshop and Paint .NET have perfectly good normal map filters available, but I prefer keeping things in GIMP, so.


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Oblivion Clothing Reference
By Dwip August 5, 2010 at 1:22 pm Comments (1) RSS Feed for this post

Some year, I will put up a non Oblivion-related post. This is not that year, however. This one’s simple. I got really tired of playing dress up with my newly created NPCs, and finding proper hair colors was annoying, since you had to find that one guy with the right color and copy his values. So, I made a series of reference images to help me, and maybe help you. Hairstyles Note that these are CS screenshots, and actual hair looks moderately better with shaders applied in-game. Names in ALL CAPS are the names of hairstyles from the in-game chargen slider, while lowercase names for hairstyles found in the CS but not in-game. The numbers underneath each head are the […]


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AFK_Weye 2.1
By Dwip August 3, 2010 at 8:53 pm Comments (4) RSS Feed for this post

In the continued regarding of that most excellent Oblivion mod, AFK_Weye, I should note that, since my last post on the subject in March, AFK_Weye 2.0 has gone live, and indeed its successor, AFK_Weye 2.1, has now been released in its turn. I’ve spent a hell of a lot of time describing the good parts of the 2.x series elsewhere, so I won’t keep harping on the point, except to say that I’m really proud of what’s been accomplished here. AFK_Weye 1.21 was a pretty good mod by all accounts, but I’ve gotten a lot better at this modding thing in the last year or so, and I think it shows. Better modeling, texturing, some sound work, and most of […]


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Oblivion Map Arrow Bug
By Dwip July 28, 2010 at 5:20 pm Comments (2) RSS Feed for this post

This is pretty old news for most of you, since I discussed this back in the day on Samson’s blog, but I want to put this here so that I have somewhere handy to reference it. The basic problem is this – the yellow arrow for player location on the world map (and probably the local map) is only ever accurate when the player is facing precisely Northwest. If the player isn’t facing northwest, the arrow becomes some level of inaccurate, like so: The red cross is facing NW and is accurate. Going clockwise, the blue dots are N, NE, E, SE, S, SW, W. This holds true for both menus and menus80.


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On Valve Level Design
By Dwip July 10, 2010 at 11:44 pm Comments (4) RSS Feed for this post

One of the interesting things about Half-Life 2 and its sequels, among a great many things that are interesting about Half-Life 2 and its sequels, is that in Episodes One and Two, Valve added commentary tracks. For those of us who enjoy the process of game design, there’s a lot of very interesting stuff in there. Indeed, instead of the post you’re about to get, you almost got a 6-post series based off those commentaries before I realized I was being inane. But there is one thing I want to talk about, because at least a few of the people reading this are modders, and that’s Valve’s approach to level design, which I think has some good application for other […]


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On The Care And Feeding Of Leveled Lists, Part 2
By Dwip July 9, 2010 at 8:11 pm Comments (6) RSS Feed for this post

Part 2 in our continuing series on leveled lists. Today we’re going to look at a couple of examples of how to stitch leveled lists together, using the lists from AFK_Tweaks as an example. Then we’ll perhaps talk about how to design and edit leveled lists.


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On The Care And Feeding Of Leveled Lists, Part 1
By Dwip July 8, 2010 at 4:32 pm Comments (5) RSS Feed for this post

In which, persuant to the wishes of Hanaisse, who is confused by them, I’m going to talk about leveled lists in Oblivion for a while. I’m going to be covering information talked about in the CS Wiki Leveled Item article, with some digressions into AFK_Tweaks and a few other things.


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Happy Birthday AFK_Weye
By Dwip March 7, 2010 at 3:58 pm Comments (0) RSS Feed for this post

As once more regards that most excellent Oblivion mod, AFK_Weye: 1. Because I am dumb, I forgot to note (here, anyway), that the public release of AFK_Weye turned a year old on February 27th. It’s garnered, over 4 versions and with a couple of patches, slightly over 10,000 downloads. Considering I never really expected it to be a hit outside of about 5 people who read this blog, I’m pretty happy with it, and I’m pretty proud of what’s been accomplished. It perhaps goes without saying that having thousands of people enjoy your work is a pretty good rush, never mind the ego boost and the affirmation that maybe you don’t suck after all. 2. With that said, as some […]


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Random Shiny
By Dwip January 28, 2010 at 5:31 am Comments (0) RSS Feed for this post

Do click through for the large version.


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A Public Service Announcement Regarding Spell Casting
By Dwip January 13, 2010 at 5:37 pm Comments (3) RSS Feed for this post

When making trigger zones that cast spells at people in them, one should always remember to check that the triggering thing is in fact an actual people, as opposed to, say, any random static, such as docks, lanterns, buildings, rubble, and the like. We see above the results of not performing this check. While constant streams of lightning are indeed epic, they are, perhaps, not the desired result.


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Fine-Tuning NIF Texture Editing With Blender
By Dwip January 9, 2010 at 12:23 am Comments (0) RSS Feed for this post

This article falls very firmly in the realm of “I hate my life so you don’t have to.” Because you know how I keep saying Blender is the Devil? I say it because it’s true. For the purposes of this article, let’s assume you have copies of Blender, Nifskope, and the Blender nif scripts, and have an already-completed .nif file you want to add additional texturing blocks to. Here’s how. 1. First, make a backup copy of the mesh you’re about to edit. 2. [PICTURE] Open up your mesh in Nifskope. For each NiTriStrips block, note down the value, which should be something like “CastleWallTower01:1”. You care about that :1 part. These blocks will be sequential. Having noted all of […]


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AFK_PrayerIdles
By Dwip December 30, 2009 at 3:19 am Comments (0) RSS Feed for this post

In which I notice that the NPCs in chapels don’t ever pray, and good athiest that I am, I decided to fix the problem. Mod #2 is now available at Nexus.


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A Brief Social Commentary In A Picture
By Dwip December 29, 2009 at 10:01 pm Comments (2) RSS Feed for this post

Uravesa Othrelas: Devoutly praying. Varon Vamori: Pervily checking out Uravesa. Olava the Fair: Not entirely impressed with Varon. Ursanne Loche: Totally in the good part of her book.


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I Saw the Sign
By Dwip December 24, 2009 at 5:30 pm Comments (7) RSS Feed for this post

In which I’m going to describe a process to create roadsigns for Oblivion using GIMP and Nifskope, because at least one of you cares about this. 0. Take either one of the 512×128 city sign textures from textures/clutter/signs/ and use the clone tool with a relatively small brush size (circle 5 or 7) to blot out the existing names, being careful to preserve the color of the wood if not the grain. Blotchiness isn’t critical, as most of it will be overwritten anyway. 0a. Or you can use your own base texture, which should be some multiple of 512×128. 0b. Whatever texture you use, make sure you load it WITHOUT mipmaps. 1. Using the text tool, change the options to […]


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Break Time In Cheydinhal
By Dwip December 16, 2009 at 1:41 am Comments (3) RSS Feed for this post

Meet the new Count and Countess. Not the same as the old Count and Countess.


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7777
By Dwip December 14, 2009 at 11:19 am Comments (0) RSS Feed for this post

As further regards that most excellent Oblivion mod, AFK_Weye: Now at 7777 downloads at Nexus. Which is cool. Also fairly comfortably in the top 8 cities, towns, and villages at Nexus. Which is likewise cool.


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Your Guess Is As Good As Mine
By Dwip December 10, 2009 at 9:08 pm Comments (1) RSS Feed for this post

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Oblivion Installation
By Dwip November 22, 2009 at 7:58 pm Comments (5) RSS Feed for this post

Because I was giving some Oblivion advice to Conner over at Samson’s, and realized I didn’t really have a useful and easy to follow Oblivion install guide, which may be of use to some people, including me because I’m dumb and forget things. I’ll talk about general setup stuff first, then I’ll reprise my load order listing from here in some detail. More after the jump:


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Champions of Cyrodiil: The Return
By Dwip October 13, 2009 at 5:31 pm Comments Off on Champions of Cyrodiil: The Return RSS Feed for this post

In homage to my original post on the subject, and because I just got Astarius about where I want him to be, let’s do a little more show and tell, and bring that last post up to date. Really new stuff at the end, some scattered updates throughout. Valerius: Male Dunmer Custom Class, Level 29, Sign of the Lady Playing Time: 70h, 2m (144 game days) Skills: Blade 125, Alteration 47, Destruction 75, Mysticism 59, Restoration 56, Light Armor 100, Sneak 72 Factions: Champion of Cyrodiil, Mage’s Guild (Arch-Mage), Fighter’s Guild (Master), Blades (Knight-Brother), Knights of the White Stallion (Knight-Errant) My first character, who also beat the main quest, explored a LOT, and did two factions worth of quests (Fighter’s […]


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On the Quirks of Level Scaling As Applied to Loot
By Dwip September 30, 2009 at 10:39 pm Comments (2) RSS Feed for this post

But first, here is an awesome picture of an Oblivion tower: So, ok. I’m about level 20 or so at this point, and I’m running around this one dungeon in Lost Spires where there’s…actually I’m not quite sure, but let’s say it’s a LOT of bandits. And since it’s level 20, they’ve got some stuff. How much stuff? About this much stuff: That’s (and yes I am crazy enough to calc all this) 2,194.1 lbs of gear, which ended up earning me 83,540 gold, 4 mercantile increases, and took 7 trips to haul in. Among other things, there are 2 full suits of daedric in there, something like 7 mostly complete suits of glass, a mostly complete suit of orcish, […]


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On Dragon Cape Making
By Dwip September 28, 2009 at 3:47 am Comments Off on On Dragon Cape Making RSS Feed for this post

Because I was just talking to Samson about this and because I’d really rather not forget, let’s talk briefly about how I went about recoloring that cape. Basically I followed the tutorial here with some subtle differences. Basically, the sequence was this: First, I fired up GIMP and loaded up the pre-existing cape texture, which was one .dds file that covered both sides of the cape. I only wanted to recolor the outer part and not the gold border (which was part of the original image), so I cut that part out and pasted it as its own image and put the stock texture away for the moment. Then, in the bit I cut out, I went and did layer/color/desaturate, […]


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Widescreen Shiny
By Dwip September 26, 2009 at 5:49 pm Comments Off on Widescreen Shiny RSS Feed for this post

I’ve been meaning to do this since my new monitor got here, but you want to know about how awesome my new monitor is with Oblivion? Well, I’ll show you, but first, a note on characters: This is Astarius. Male Imperial, currently about level 15. Heavy armor blades fighter with a bit of restoration and alteration as well as block, athletics, and mercantile. He’s ok. He got even better after I gave him a dai-katana with 20 frost damage on hit, but he’s ok. He’s also sporting the effects of a plugin I made for myself to give out effective Blades eq at higher levels. Stock graphics and all, but it’s nice, since Blades gear is styling. However, do you […]


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Shiny
By Dwip September 13, 2009 at 2:38 am Comments (1) RSS Feed for this post

Because I started up Oblivion again, and I need to get all those picture posts off the front page, we’re going to have an Oblivion post. In which there will be shiny pictures. Because I need to get all the pictures off the…yeah. IT ALL MAKES SENSE. STOP LAUGHING. …anyway. So I finally decided that I wanted to take shiny pictures like Samson does, and since I put a ginormous video card in this thing during the last upgrade, I can pretty much do that thing. After a sojurn reading the helpful advice at TOTO, I finally ended up with this assortment of things: – Oblivion, SI, and all the DLCs; – The Unofficial Oblivion Patch and its various SI […]


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5000 & 1.21
By Dwip August 17, 2009 at 7:28 pm Comments (3) RSS Feed for this post

For those of you who follow the progress of that most excellent Oblivion mod, AFK_Weye, here rather than at Nexus or Bethsoft, there are two things of note. – Current download counter is at 5,082. I passed 5k Saturday night or so. – Versions 1.2 and 1.21 have been released since last I talked. They fix many many things, including very nasty bugs that will kill you and make you very very sad or very very angry and which will make you want to hurt things. I went and fixed these things for you, so please do not hurt me. Instead, go get the patch.


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3000
By Dwip June 10, 2009 at 2:15 pm Comments (2) RSS Feed for this post

As regards that most excellent Oblivion mod, AFK_Weye: That’s 3,000 downloads at Nexus. To be fair, only a little over half of those downloads are Weye itself, with the remainder being patches and what have you, but still.


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AFK_Weye Version 1.1
By Dwip March 25, 2009 at 1:13 pm Comments (1) RSS Feed for this post

Has been released, which fixes many many bugs. If you have AFK_Weye, I encourage you to get it. Either via TESNexus or by contacting me in one of the usual ways.


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AFK_Weye Public Release
By Dwip February 26, 2009 at 8:52 pm Comments (2) RSS Feed for this post

Well folks, it’s out. The long-anticipated third version, which will rock your world, AND make you waffles. You may find it here at TES Nexus. Or, for those of you without Nexus accounts and who don’t want them, drop me a line and I’d be happy to set you up. I will have more to say on this subject in coming days. For now, go have fun with it.


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Purgatorium
By Dwip January 4, 2009 at 3:49 am Comments Off on Purgatorium RSS Feed for this post

In which I assure you, dear readers, that I have not actually fallen off the face of the planet, simply that I have been snowed in for most of the last three weeks, and there’s little to talk about. Or, more precisely, little to talk about that I feel like sharing. To run down the list: – On that blog note, WordPress appears to be the upgrade winner by the simple fact that 2.7 is pretty good and because MT 4.23 won’t so much as install. I have a fair number of plans on this front, but that whole project is going to need to wait for a time for various reasons. – School varies between the ludicrously awesome and […]


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Various and Sundry
By Dwip November 30, 2008 at 11:10 am Comments (2) RSS Feed for this post

End of November random ponderances: 1. Wait, it’s the end of November? Where DOES the time go? 2. As I type, there is snow on the ground. Not enough to mean anything, except that we get to say there was snow in November. 3. As not really relates to the first two, you lot in Oregon should be aware that I will not be coming back for the holidays. School for one, lack of money for another. That sucks a lot, I agree, but is what it is. 4. As regards filling that time, one of my I’ll-spend-an-hour-over-food-doing-this projects was having a look at exactly how hard doing modeling and texturing for Oblivion is, for possible use in future non-Weye […]


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When Cliff Racers Ruled the Internet
By Dwip October 11, 2008 at 9:42 pm Comments Off on When Cliff Racers Ruled the Internet RSS Feed for this post

Apparently, we have learned this evening, this image or images like it, are responsible for something like 17 GB of bandwidth usage on this site. Moreover, if you believe Google, that single image has been linked to on a fair number of gaming forums, not to mention 4chan of all places. Crazy. Via Googling my site URL, this, which is whatever it is. See about halfway down the page. The internets. They are watching you.


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AFK_Weye Update
By Dwip July 30, 2008 at 10:52 pm Comments Off on AFK_Weye Update RSS Feed for this post

Version 2.1 fixes a few problems, including: – Issues with the AddTopic bug; – Issues with the manor alchemy chests; – A bad container in the upper manor. Get it here.


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Update
By Dwip May 4, 2008 at 7:40 am Comments (1) RSS Feed for this post

Rumors of my demise are slightly exaggerated. Rumors of my enemies’ demise by way of large barrels of exploding pitch and naptha, however, are not. Make of this what you will. I can promise you much more extensive updating later, once the events necessary take place, which should be in, oh, 20 minutes or so. For now, two things: 1. On the blog technical note, entry permalinks (which you may access by clicking the date in an entry) now lead to a page for each individual entry, rather than the monthly listing. I did this because it was impossible to link reliably using said monthly listing. This way is better. You can still browse the archives via the monthly pages. […]


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Civilized
By Dwip April 15, 2008 at 8:05 pm Comments (1) RSS Feed for this post

First, for you Weye followers, you may find the version 2 beta here. Please note that this is liable to be updated as bugs are found, and if you do find anything busted, please do let me know about it. On an entirely different note, if you’ve been following this blog for any length of time, you know that I’m a pretty big fan of S.M. Stirling’s body of fiction, but especially the trilogies that start with Island In the Sea of Time and Dies the Fire, and his new one that starts with The Sunrise Lands. Now, lately I’ve been doing a reread of those in a sort of bizzare order where I read Sunrise Lands, then went back […]


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DLC
By Dwip April 5, 2008 at 9:11 am Comments (5) RSS Feed for this post

In which I, having not done so previously, shortly review the downloadable content for Oblivion. I’ll go through each one, then I’ll talk about the series as a whole. DLC1: Horse Armor Which gives you the ability to buy armor for your horses, allowing them to live longer in combat, and also look cool. Which is fine, and all, if you want your horse to look cool, but considering it’s more expensive than all but two of the other DLCs (Mehrunes Razor and Knights of the Nine, both of which are very large), I’d expect more, and do anyway. Let us be clear, here: Oblivion’s mount system stinks. It’s a gimmick, and with the exclusion of actual mounted combat, a […]


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Champions of Cyrodiil
By Dwip March 27, 2008 at 6:22 am Comments (3) RSS Feed for this post

Which not all of them are, but never mind that. So a few people now have asked me about my various Oblivion characters, and since I’ve played enough of them, I’ve started forgetting who they were. So I checked. And you, dear reader, can be the beneficiary of some show and tell. Valerius: Male Dunmer Custom Class, Level 29 Playing Time: 70h, 2m Skills: Blade 125, Alteration 47, Destruction 75, Mysticism 59, Restoration 56, Light Armor 100, Sneak 72 Factions: Mage’s Guild (Arch-Mage), Fighter’s Guild (Master) My first character, who also beat the main quest, explored a LOT, and did two factions worth of quests (Fighter’s Guild? It sucks. Trust me here.). As you can see, primarily a light armor […]


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Spoon Bending (Pictorial Version)
By Dwip March 15, 2008 at 12:54 am Comments (2) RSS Feed for this post

I promised you Weye pics, so here they are. Enjoy. This is essentially what I see in the editor.  The big orange boxes are either effects or trigger zones.  In this case, butterflies.  The yellow box things are door markers, where you appear when you pop out of a door.  The red ones are alternately map markers (the things you see on the world map and can fast travel to) or things called X Heading Markers, which are markers you can tell guys to go to and face a certain way.  The red Xs on the ground are X markers, which are the non-facing specific version of same. For what it’s worth, most of this shot is stock, and most […]


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Spoon Bending (Playtest Version)
By Dwip March 14, 2008 at 2:35 am Comments (2) RSS Feed for this post

So, Weye, or the main quest thereof, or should I say the, oh, five quests or so that comprise it, are now in playtesting, which I’d like to say a brief word about. It’s a funny beast, developing something this large and complex. You think you’ve got something that should work pretty well on the face of it – you planned pretty well, and the scripts all went together and compiled, and you didn’t see any glaring issues with your item placement. So you go to test it, thinking “This shouldn’t be too bad, right?” Nothing, I assure you, could be further from the truth. Reality looks something more like this: This is the result of forgetting a couple of […]


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Spoon Bending (Talky Version)
By Dwip March 11, 2008 at 1:43 pm Comments (1) RSS Feed for this post

In which I wax wroth at Oblivion dialogue editing, because, well, why the hell wouldn’t you, as I will now describe. First thing you need to know is, Each line of dialogue, called a response, is contained in a topic, which is the smallest unit you can actually, say, assign to somebody. Topics, in turn, must be contained in quests, which leads to nonsensical things like the creation of quests that aren’t really quests, but containers to hold dialogue. If you didn’t understand that, don’t worry, because nobody else does either. Back to responses. Now, if you accept that this whole dialogue scheme is kind of clever and actually quite powerful, and while I hate it, you may believe me […]


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Nuts and Bolts
By Dwip March 4, 2008 at 4:11 pm Comments (5) RSS Feed for this post

By now, most of you gaming types in the audience will have heard that Gary Gygax has died. I don’t want to dwell on this a whole lot, but it should be obvious to anyone who knows me that his great creation, Dungeons and Dragons, has had a great and profound effect on my life since the day in 6th grade when I found my brothers’ old 1st Edition Player’s Handbook and started running around in my Macbeth costume for the summer. Thankfully, I no longer have the costume, but I do have that PHB, shipped to me at some expense from accross the country, sitting on my bookshelf next to some 3.5 Forgotten Realms books. But I’ve told that […]


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Shivering Isles In Review
By Dwip April 14, 2007 at 11:26 pm Comments (2) RSS Feed for this post

I realize I’m behind the curve having just finished this yesterday, but I’ll make up for that by being the first Alsherok blog to review it. Or something. Thar’s spoilers in them thar hills! Now then. 1. Graphics. I trust that you won’t be surprised when I say that they’re really great, really supurb, because it’s Oblivion. Bethesda’s art people basically conquered the Internet with Morrowind, and have ruled it with an iron fist ever since. We exist as slaves to worship their greatness. It’s ok, we like it. Our screenshot posts tell us this. Speaking of Morrowind, SI sure does make me want to go load up some Morrowind and play my Telvanni guy. Little Diablo II Act 3 […]


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Over the Hills And Far Away
By Dwip April 3, 2007 at 12:02 pm Comments Off on Over the Hills And Far Away RSS Feed for this post

Because I’ve been playing a stupid amount of Oblivion lately, I figured I’d share with you all and post some screenshots. I realize that most of you PLAY Oblivion, and so have seen things like these. However. To you people, I say, post your own screenshots. We can get at least three blogs in on this! We can RULE THE INTERNETS! Anyway. Pictures. Baurus, who has been shot by an arrow. I’m not sure how he managed to get shot like that, but I bet it hurts a lot. My Crusader character, who, dare I say it, looks utterly ridiculous in that pose. But he looks awesome otherwise. Some of the best-looking armor in the game right there. As we […]


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The Scream
By Dwip October 29, 2006 at 9:59 pm Comments Off on The Scream RSS Feed for this post

Because it took me about 4 hours to figure out how the hell to do this, to add a new topic in the Oblivion CS: Go to CharacterQuests… Click the Topics tab Right click in the EditorID section, click Add Topic Right click in the big list of topics, click New. No, nothing else in the interface works even remotely like this. Thanks Beth, really fucking appreciate it. Also, your version of level scaling sucks ass. I just want you to know that. For the rest of you, who are perhaps not quite so invested in this as I am, here’s a funny link for you. Just let it run. You’ll laugh. That, or Darth Fuzzy comes for you. Your […]


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Oblivion In Review
By Dwip April 23, 2006 at 12:05 pm Comments (1) RSS Feed for this post

Wherein we, in that long tradition of game reviews, shall now turn our leporidic gaze upon that most anticipated of recent RPGs, Oblivion. The short of it is that mostly it’s like the coolest thing you’ve ever played, with a few things that work…not so well. I feel the need here to note that Bethesda has inherited the mantle that Origin used to wear, and has done it quite well. Both companies went for large, freeform worlds, using engines that pushed the capabilities of computers of the day. This is, in fact, the second time I’ve upgraded my computer just to play a Bethesda game, the last time being when I got tired of 5 minute cell loads in Morrowind […]


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Down With the Sickness
By Dwip March 30, 2006 at 11:15 pm Comments (3) RSS Feed for this post

No, really, I have great excuses for not posting anything lately. Honest. Two very good ones, even. Excuse A: Oblivion got here Tuesday. Which should be enough by itself. Let’s just be clear, here. Oblivion looks better than any other game you’ve ever played, ever. By entire orders of magnitude. That or it makes your computer shoot blue flames, which I assure you was not the case with me. So I did the tutorial dungeon thing, and then stepped out into the world, whereupon I was like “OMFG! OMFG! OMFG!” a lot. Then I was like “Hey Dad, check this out!” and he was like “OMFG! OMFG! OMFG!” a lot too. And then we spent a lot of time making […]


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Nordic Nationalism
By Dwip December 24, 2004 at 2:02 pm Comments (1) RSS Feed for this post

I shall also direct your attention to the post below this one, just so nobody misses it. You may remember the Nordic Nationalist character concept from long ago. Hrolf has actually been played some, not that I ever talked about it. In fact, he even made it all the way to level 7, when last we checked in on June 30 of last year. So it’s been a while. But I kept a journal, which I will now relate to you, because it amuses me. Hrolf the Ganger, Nordic Nationalist Woke up on the boat, made fun of the chargen sequence a lot (hey, I’ve done it 20 times before, I’m allowed), then tried to fall off into the ocean […]


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Mad Killer Flying Argonians
By Dwip December 24, 2004 at 1:38 pm Comments (1) RSS Feed for this post

Just because we’re all spamming the hell out of my tagboard with Morrowind stuff, we’ll just pause to recognize a few of Ten Paws’ better moments in pictures. Cliff Racers? What Cliff Racers? (This is why you will never see commercial jet services over the Red Mountain region.) Oh, THESE Cliff Racers. (Yes, they hovered in the air, dead, like that. It was neat.) Netch. It’s What’s For MKFA’s Dinner. (If you’ve done the quest, you understand. If you haven’t, just accept that it was odd.) It’s Vivec! Hi Vivec! (Yes, then I reloaded and unbroke the game.) The Almalexia Weight Loss Program. (And some other assorted stuff, too. What Lord’s Mail?) That Sure Is A Big Statue. (It really […]


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In the Continuing Search For Greatness
By Dwip October 31, 2003 at 6:46 am Comments (6) RSS Feed for this post

I promised I’d shut up about gaming, didn’t I? Well, I fibbed. Or rather, I promised I’d shut up about Ultima 7. Well, I’ve been playing Ultima 4 all day, so you’re just going to have to put up with me. Today’s topic: The Top 20 Best Games of All Time. Why that, you ask? Because I’ve been reading this and I felt like it. So here we are. This will be slightly unconventional, as Sirian’s list is one of video games. Mine is one of all games, period. I’m funny like that. Also, this is no real order, as I lack the patience to categorize to that degree. So. 1. Advanced Dungeons and Dragons, Second Edition (TSR, 1989): I […]


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Standard bi-Daily Scribblings
By Dwip July 17, 2003 at 3:11 pm Comments (1) RSS Feed for this post

Well, hrm. Boring, really. Cole came back, so we hung out. That was fun. Hopefully we’ll do that LAN session tonight and play a lot of CFS3. Epic 31 appears to be a smash hit both here and over at RBCiv, where I even made the Quote of the Moment. This is good. Very happy about this. Kings of the French is more or less done, now, but more on that later. The Redoran Mod is…proceeding. Somewhat slowly, since interior decoration takes a while. Quite a while, no less. But we’re now mostly done with interiors now, and it’s on to quest and dialogue scripting. Aeeyah.


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Happenings
By Dwip July 14, 2003 at 1:34 pm Comments (1) RSS Feed for this post

Well, Epic 31 is up now over in the Civ section. Lots of fun, even if I did pretty much play it in three six-ten hour sittings. And then I stayed up all night reading because I could. That was fun. Least I did some work on the Redoran Mod first, so Samson’ll be happy. You’ll also note that I’ve said nothing about having a job, here.


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Creative Ramblings
By Dwip June 29, 2003 at 2:40 am Comments (2) RSS Feed for this post

Well, the 3N concept has gotten off to a good start, I think. Currently level 3 and going strong in my Nordic Fur. ;) Not what I came to talk about, though. So I was thinking as I was going to get pop about creative urges, and in specific my own. And I think to myself no, it’s worse than that. It’s not just an urge, it’s more like a physical NEED. I MUST create things, be they in writing, drawings, whatever. Sort of the manifestations of the things I read, the games I play, if you will. Thus I create D&D worlds, or Morrowind mods. Thus I draw little buildings in the hopes of getting all of these images […]


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Naked Nordic Nationalists?
By Dwip June 28, 2003 at 3:45 am Comments Off on Naked Nordic Nationalists? RSS Feed for this post

Or close enough. Morrowind variantism. The concept: Take a Nord, who will wear nothing but Nordic eq and attempt to take on the main quests of Morrowind, Bloodmoon, and Tribunal. Allowed Armor: Bear (Light) Wolf (Light) Snow Bear (Light) Snow Wolf (Light) Nordic Fur (Light) Nordic Ringmail (Medium) Nordic Iron (Heavy) Nordic Trollbone (Heavy) And any artifacts that fall under these, of course. Ice and Nordic Mail are also “Nordic” armors, but since they’re the best of their respective classes, no challenge is gained by wearing them. And we’re after the challenge, right? Weapons are a different story. The goal is to be wielding Nordic, Nordic Silver, or Ice weapons (yes, the latter two are NICE stuff. But I’m not […]


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Under a Blood Red Sky
By Dwip June 23, 2003 at 2:54 am Comments (1) RSS Feed for this post

Well, Bloodmoon is now over. Nice enjoyable Morrowind snack. I think I’m about of energy for Morrowind now, but it’s certainly been a good ride. In other news, I finally got done with my latest Kings of the French reign report. Only took like a week to write – all these little bits of fiction take time. Now I need to play out the next guy. Sometimes this is way too much like work, I swear. Speaking of work, it’s out for job hunting tomorrow. Aeeyah.


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Websites of Leetness
By Dwip June 18, 2003 at 4:53 pm Comments Off on Websites of Leetness RSS Feed for this post

This site rules all. From it I have picked up Ultima IV, F-15 Strike Eagle II, and the original 1985 version of Empire. Having grown up on the latter two, my life is now good and happy. And Bloodmoon rules. And I think, being as how this is about my 20th or 25th reading of Shogun, I have in fact sucked the life from it. But not quite. It’s kind of like an old friend. You might not have anything to say to each other, but there’s still something there anyway. *shrug*


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Stuff
By Dwip June 17, 2003 at 2:24 pm Comments (4) RSS Feed for this post

Yes Whir, here’s a blog update. Let’s see… Not much happening, really. Finished my latest Kings of the French turn finally, after decades of vicious slaughter in the east, and will now need to write up a story for it. RBP-10A finished as well, with us winning by a surprise UN victory. Just finished my Sirian’s Sandbox turn. *shrug* Also, I played some Bloodmoon. I like it. There’s a lot of snow, a lot of Nords, dead and otherwise, a lot of wildlife, most of it now dead, and a lot of nifty quests and items and stuff. About everything one would expect. Good stuff. On the real life front, well, I need a job. I really, really need a […]


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